Title Odnos samopoštovanja, zadovoljstva životom i problematičnog igranja videoigara
Title (english) The relationship between self-esteem, life satisfaction and problematic video game use
Author Katarina Kosir
Mentor Jelena Ombla (mentor)
Committee member Jelena Ombla (predsjednik povjerenstva)
Committee member Krešimir Jakšić (član povjerenstva)
Committee member Marina Vidaković (član povjerenstva)
Granter University of Zadar (Department of Psychology) Zadar
Defense date and country 2024-09-09, Croatia
Scientific / art field, discipline and subdiscipline SOCIAL SCIENCES Psychology
Abstract Napretkom tehnologije, videoigre su postale jedna od najpopularnijih rekreacijskih aktivnosti neovisno o dobi, spolu i kulturi. Njihov brzi rast popularnosti potaknuo je velik interes istraživača za moguće neprilagođene oblike igranja koji se u literaturi definiraju kao problematično igranje videoigara. Ono je dovedeno u vezu s brojnim psihološkim konstruktima, uključujući i samopoštovanje te zadovoljstvo životom, pri čemu su niže samopoštovanje i zadovoljstvo životom povezani s izraženijim problematičnim igranjem videoigara. S obzirom na manjak istraživanja ove tematike na našem području, cilj istraživanja bio je ispitati odnos samopoštovanja, zadovoljstva životom i problematičnog igranja videoigara. U istraživanju je sudjelovalo ukupno 307 sudionika. Podaci su prikupljeni putem online upitnika, a on se sastojao od Upitnika općih podataka, Skale generaliziranog problematičnog korištenja interneta 2 (s modificiranom uputom) (Caplan, 2010), Rosenbergove skale samopoštovanja (Rosenberg, 1965), Skale zadovoljstva životom (Diener i sur., 1985) te procjene socijalne podrške jednom česticom. Rezultati istraživanja pokazali su statistički značajnu negativnu i umjerenu povezanost između problematičnog igranja videoigara i samopoštovanja te statistički značajnu negativnu i nisku povezanost problematičnog igranja videoigara i zadovoljstva životom. Osim toga, utvrđena je i značajna pozitivna i visoka povezanost samopoštovanja i zadovoljstva životom. Nadalje, utvrđena je i značajna pozitivna i niska povezanost vremena provedenog igrajući videoigre i problematičnog igranja videoigara kao i negativna i niska povezanost procijenjene socijalne podrške i problematičnog igranja videoigara. Rezultati istraživanja također su pokazali da je kod sudionika koji igraju barem jedan od tri žanra (MMORPG, MOBA, FPS) izraženije problematično igranje videoigara.
Abstract (english) With the advancement of technology, video games have become one of the most popular recreational activities regardless of age, gender, or culture. Their rapid growth in popularity has sparked significant interest among researchers in the potential maladaptive and pathological forms of gaming, which are defined in literature as problematic video game use. This has been linked to many psychological constructs, such as self-esteem and life satisfaction, where lower self-esteem and life satisfaction are linked to more problematic video game use. Given the lack of research on this topic in our region, the aim of the study was to examine the relationship between self-esteem, life satisfaction, and problematic video game use. The study included 307 participants in total. Data was collected through an online questionnaire, consisting of a General Information Questionnaire, the Generalized Problematic Internet Use Scale 2 (with modified instructions) (Caplan, 2010), the Rosenberg Self-Esteem Scale (Rosenberg, 1965), the Satisfaction with Life Scale (Diener et al., 1985) and an assessment of social support with one item. The results of the study showed a statistically significant negative and moderate correlation between problematic video game use and self-esteem, as well as a statistically significant negative and low correlation between problematic video game use and life satisfaction. Additionally, a significant positive and high correlation between self-esteem and life satisfaction was found. Furthermore, a significant positive and low correlation between time spent playing and problematic video game use as well as a negative and low correlation between assessed social support and problematic video game use were established. The study results also showed that participants who play at least one of the three mentioned genres (MMORPG, MOBA, FPS) have more problematic video game use.
Keywords
problematično igranje videoigara
samopoštovanje
zadovoljstvo životom
Keywords (english)
problematic video game use
self-esteem
life satisfaction
Language croatian
URN:NBN urn:nbn:hr:162:557236
Study programme Title: Psychology Study programme type: university Study level: undergraduate Academic / professional title: sveučilišni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) psihologije (sveučilišni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) psihologije)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2024-09-17 08:31:30